Glenn Storm Address Studio City, CA 91602 Glenn Storm Design "at" gmail "dot" com What I Do Lead design to develop experiences that tell a memorable story. Goals What I Seek A design team role with a great group that aims to achieve the impossible. How I Plan To Do That Identify needs and prioritize them to plan for focused action, for starters. What I Do Regardless Game and level design. A.I. and gameplay programming. Concept and story development. Design & Direction Game Design Star Wars: The Clone Wars & Sonic The Hedgehog for the LeapFrog Didj handheld console. Animation Character & EFX theatrical animation, including The Iron Giant, Osmosis Jones and Sinbad. Theater & Film Direction for theater & film / video. Story & character development. Script analysis & dialogue. Experience Employment 14 years as a leading game designer, 10 years as a character / EFX animator for film & tv. Education MFA and BFA in Film (Animation, Writing and Directing) at CalArts, AA in Fine Art at West Valley College. Skills Design leadership & game balance. Story & character. All creative apps. A.I. & gameplay scripting. Portfolio Layouts & Levels Unity, Unreal, proprietary, 3D & 2D, combat design, level dynamics, environmental storytelling. Games First & third person, adventure, action, strategy, core & casual, edutainment, an 'acoustic' game. Characters & Stories One-panel cartoons, animation demo reels, character design & storyboard portfolios, screenplays. Links Websites Senior Game Designer, Hot Iron Productions Profiles LinkedIn, Internet Movie DataBase, MobyGames Blogs & Wikis Game Developer (Gamasutra), SuperApe, Open Interview |