Open Interview
Who
Glenn Storm
What
This is an open interview.
Why
To provide a background one could relate to.

Highlights
What Are Your Accomplishments?
★ 7 Years, Led Teams Of Designers To Build 20+ Games From Concept Development To Polish Every 16 Weeks
★ Crafted Game Design On 2 Handheld Console Launch Titles With Well-Known IP And Won Awards For One
★ Forged Successful 10+ Year Career In High-End Entertainment With Multiple AAA Studios
★ Animated Iconic Characters and Developed Visual Effects For 5 Feature Animation Films
★ Built 60+ Game Mechanics Tools To Facilitate An Impossible Project The Team Needed Anyway

What Are Your Strengths?
★ Making The Dream Work With Team Work
★ Maintaining The Highest Standards In AAA Entertainment
★ Handling Technical Complexity and Compound Detail With Consistency
★ Visualizing A Thoughtful Presentation And Then Making It
★ Crafting Memorable And Engaging Player Experience

What Have You Done For Other Companies?
★ My experience as a Level Designer, has enabled us to place veterans of Afghanistan back in that world for clinical exposure therapy.
★ My experience as a Combat Designer, has enabled us to give pre-teens the feeling of being a Jedi master.
★ My experience as a creative problem-solver, has enabled us to consistently achieve the impossible.

Got Anything Unique To Show?
★ An adventure game mod toolset for a popular multiplayer engine:
   Beginning in 2004, an UnrealScript NPC A.I. project Old Skool Monsta Toolz (OSMT) was developed as an entire toolkit for level designers and game modders of Unreal Engine 2.x. Free, lightweight and extensible with over 20 plug-and-play creatures, cinematic sequence controls, and other features that makes UT2004 behave more like story-based adventure games. It allows mappers to mod without scripting, and modders to mod without reinventing the wheel. Multiple mod projects have spawned from this highly rated effort.
See: Old Skool Monsta Toolz (OSMT)
★ A formal theory of human experience to provide design heuristics:
   Late 2009, sections of my personal theory of audience experience, including the components and dynamics of a system broadly defining Human Experience, were published on a Gamasutra blog with the goal of encouraging review through open debate. Since then, the theory has been formalized as an academic paper for peer review in entertainment, design and psychology journals.
See: Sentiology: The Study of Experience
★ Artificial intelligence experiments with artificial evolution:
   In 2010, a set of artificial intelligence experiments from 1998 were reproduced, inspired by ideas found in Kevin Kelly's book Out Of Control. The premise by Kelly is that systems of the future will be more complex than human engineers can implement, that we will eventually need systems to govern system development. The book makes a strong case for artificial evolution, citing computer science experiments that was adapted to a simplified neural network agent, Intelligent Data Array (IDA), a player of a simple game. This Flash version allows the experiment to be presented step-by-step and visitors can play with artificial evolution themselves.
See: IDA (Intelligent Data Array)

Design
What Kind Of Designer Are You?
Take the rigor of science and apply it to the exploration of art; that's design, that's me. Work in the entertainment industry long enough, alongside gifted individuals that excel at achieving the impossible, and it rubs off; I have been so fortunate. The times where I have been a part of Great Groups that exceeded everyone's expectations are by far the most gratifying. Identify, Prioritize, Plan, Focus, Act, Finish, Clear, Review, Evaluate, Change; that's an efficient and effective way to work, and that's me.

What Is Your Greatest Design Accomplishment?
Designing the lightsaber combat system, including boss A.I., for a published Star Wars title.

Thoughts & Experience
What Is Your Attitude Towards Team Development?
Our first job is to help others achieve their goals, our second job is to achieve our own.

What More Can You Say About Your Role As Designer?
You are welcome to read a longer interview conducted by Byron Bowen. Click here.

Links
Websites
Senior Game Designer, Hot Iron Productions
Profiles
LinkedIn, Internet Movie DataBase, MobyGames
Blogs & Wikis
Game Developer (Gamasutra), SuperApe, Professional Summary


Copyright © 2023 by Glenn Storm All Rights Reserved.